Discovery
Studied research about subject matter published by UXR; reviewed past experiments.
The number of live creators streaming to Twitch has grown exponentially over the last few years. Matching viewers with them has been my team’s core challenge.
We aimed to improve discoverability and stream sampling by allowing Twitch’s millions of viewers to more quickly explore its thousands of creators through more fluid, video-forward browsing.
Backed by prototyping, user research, and multiple phases of multivariate experiments I designed the Channel Switcher: an innovative interface for transitioning through a higher volume of live stream previews.
Product Manager, support UX Designer, Researchers, Data Scientists, and a team of software engineers.
Figma, React, Typescript, GraphQL, RITE studies, multivariate testing, mixed methods.
Studied research about subject matter published by UXR; reviewed past experiments.
Made sense of our ongoing situation; came up with solutions based on reality; socialized ideas.
Roughed out wireframes, including a page-level carousel, a modal preview, and the persistent left nav.
Designed 3 broad directions with support from teammate Ed Scherf
Conducted a concept study of the core ideas to validate and boil down the best direction.
Started with Figma, then built in with live data in React, Typescript, and our Core UI library with support of engineering team.
Rapidly Iterated Testing & Evaluation (RITE) study with over 10 participants; refined the design as opportunities arose.
Directly supported engineering, shipped 2 multivariate tests, and contributed to data analyses.
Research
Design
Development
Stamina
Our user feedback service overflowed with nearly 1,200 suggestions to improve discovery. Internal research also indicated gaps in our existing features. As the team’s viewer domain expert, I knew we had a massive chasm between what our viewers were looking for and what our discovery features offered.
I had spent the previous couple of years focused on several improvements of the watching experience; it was my turn to help viewers in getting there.
This structure of user stories was liberally borrowed from this Jobs-to-Be-Done (JTBD) method.
Analyzing results from past experiments and research revealed insights that informed our direction. I anchored my research around a few key insights: